Project-Based Learning
Project-Based Learning Design Guide
(High Tech High)
Some ways to define Project Based Learning:
- “deep immersion in a consequential activity” (Bruner, 1966)
- “…wholehearted purposeful activity proceeding in a social environment…” (William Heard Kilpatrick, 1918)
Where do I start?
While every project conception is different, the project nearly always starts with one of the following:
- A Product – What do you want the students to create? Example: “A two minute documentary film”
- An Essential Question – What question guides the student experience or what question are the students trying to answer with their work? Example: “Is democracy the most effective means of government?”
- Goals, skills & content – What do you want your students to learn, do, or accomplish during this project? Example: “I want students to interact meaningfully with adult professionals, understand how the democratic process works, and learn how to record and edit videos.”
- Audience & Exhibition – When, where, how, and to whom will students present their completed works? Example: “Students will present their videos to the local city council just before the primary election season.”
Project-Based Learning Examples:
NuVu Studio-Cambridge, MA.-
A leader in studio-based interdisciplinary education
https://cambridge.nuvustudio.com/
High Tech High, San Diego-
A national leader in project-based education
https://www.hightechhigh.org/
MIT Edgerton Center- Engineering Design Workshop
https://edgerton.mit.edu/k-12/EDW
http://mitedw.pbworks.com/
MIT 2.00b:Toy Product Design
http://web.mit.edu/2.00b/www/